I think once the game is released, one of the priorities apart from bug fixing ought to be making the modding/scenario creation in Baldur's Gate III so enjoyable and easy that there is a huge amount of new content created. We just wouldn't get things like the intro video that wasn't made in the game engine. The same for cinematics, though I think the system they built for cinematics, automating them, would be a boon in that situation. I could see a separate official mod have no, or reduced, voice acting to save on resources (money + time). Nice features, but completely expendable (user made content won’t have them, of course). Nothing I disagree with, though I think it would be a shame if the cost of creating official modules ended up being too much because of voice acting and Cinematics. It shouldn't take them anywhere near as long to make as the base game because they wouldn't need to create any new systems, though they would have to create new models for creatures/monsters they haven't built yet, the whole world for the mod, voice acting, so it still wouldn't be 'quick' but shouldn't take as long as the base game took. What I mean is that if they see a massive surge in modding and huge population of people playing those mods, and IF they judge that it would be financially worth it for them to spare the resources to create a module, like Storm King's Thunder, then I could see them doing it. Depending on what game(s) they have in the pipeline to start once BG3 is 'done', if they see a big enough push for modules they might be financially swayed to do an official one.
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